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Babbdi dev's movement-centric, brutalist VHOLUME has what...

I have a strange affinity for brutalism. Here's what you need to know.

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no cap correspondent ๐Ÿงข
Wednesday, February 4, 2026 ๐Ÿ“– 2 min read
Babbdi dev's movement-centric, brutalist VHOLUME has what...
Image: Rock Paper Shotgun

Whatโ€™s Happening

Okay so I have a strange affinity for brutalism.

It sucks you in, engulfs you in its stature, kills your spirit in such blunt, obvious ways, that I canโ€™t help but be wowed by in all its oppressiveness. As an architectural styling, it is also supremely opportune for sick parkour tricks, something L onard Lemaitre (Babbdi, Straftat), Nathan Grange and Niels Tiercelin all deeply understand with the volumetric VHOLUME, a โ€œfirst-person parkour adventure set in a dystopian brutalist city where burea Home News VHOLUME Babbdi devโ€™s movement-centric, brutalist VHOLUME has what it takes to be the next solid parkour game Concreteโ€™s Edge Image credit: Nathan Grange, Lรฉonard Lemaitre, Niels Tiercelin News by Oisin Kuhnke Contributor Feb. (and honestly, same)

3, 2026 Follow VHOLUME I have a strange affinity for brutalism.

The Details

The demo isnโ€™t a massive one, so thereโ€™s not all that much I can say about its supposed story (โ€œIn the derelict capital of Afro-Eurasia, ruled -controlling Ministry, Robert embarks on a bureaucratic quest to restore his family s revoked ration ticketsโ€ sounds juicy and suitable for the setting), but what is there is more than enough to get a strong feel for its โ€œmovement-centric gameplay. โ€ As before noted by news overlord Edwin , there is an obvious Mirrorโ€™s Edgeness to the game given that it is sort of the gold standard for parkour games.

I would probably describe VHOLUME as Mirrorโ€™s Edge Lite, not because itโ€™s watered down or worse, just simplified. All you can do is run, jump, and slide, all three of which can be mixed and matched into wall running, clamournig up walls, and gaining such a solid whoosh of speed as to feel dizzy.

Why This Matters

Simple the inputs may be, but the complexity is there. The brutalist setting works insanely well for route devising, as every single wall surface you can see can be run across.

Gaming fans have strong opinions about moves like this, and for good reason.

The Bottom Line

This story is still developing, and weโ€™ll keep you updated as more info drops.

Whatโ€™s your take on this whole situation?

โœจ

Originally reported by Rock Paper Shotgun

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