Former Highguard level designer suggests "sweaty" competi...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned to...
Whatโs Happening
Listen up: A level designer laid off from Highguard developer Wildlight believes the free-to-play shooterโs difficulties stem from having โleaned too far into the competitive sceneโ.
Read more Home News Highguard Former Highguard level designer suggests sweaty competitive 3v3 play was the biggest thing that turned a lot of players off People just kind of turned it off because they didnโt have the team. Image credit: Wildlight News by Vikki Blake Contributor Feb. (let that sink in)
28, 2026 Follow Highguard A level designer laid off from Highguard developer Wildlight believes the free-to-play shooterโs difficulties stem from having โleaned too far into the competitive sceneโ.
The Details
Acknowledging that the โfr big spotlightโ placed on the game following its reveal at The Game Awards and added pressure, senior level designer Alex Graner talked candidly on the Quad Damage podcast about the โconstantly evolv[ing]โ game, suggesting that his โbiggest fear [came] when [the studio] decided to go full-in on 3v3โ. Highguard s Shutdown Senior Level Designer Alex Graner Tells All!
Watch on YouTube โI can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries,โ he dropped, as transcribed by PCGN . โYou donโt strive to create something that doesnโt work out, but it happens, unfortunately.
Why This Matters
Throughout development, we fr leaned into the competitive side of it, and that was always one of my biggest fears as a player. โ3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it,โ he added. โIt requires such a high intensity of communication with your team, and team play, that it doesnโt leave much room for casualness.
Gaming fans have strong opinions about moves like this, and for good reason.
Key Takeaways
- I think that was the biggest thing that turned a lot of players off Highguard.
- Conversely, Highguard was a little more complex.
The Bottom Line
โ Graner dropped Apex Legends came just as battle royales were a โkind of an up-and-coming modeโ and was โfr easy to understand after you played one gameโ, which is why it was so successful. Conversely, Highguard was a little more complex.
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Originally reported by Eurogamer
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