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Happy 10th birthday, XCOM 2, the most brilliant, frustrat...

There's this magical moment that all XCOM 2 players experience.

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Sunday, February 8, 2026 ๐Ÿ“– 2 min read
Happy 10th birthday, XCOM 2, the most brilliant, frustrat...
Image: Eurogamer

Whatโ€™s Happening

Okay so Thereโ€™s this magical moment that all XCOM 2 players experience.

A member of your elite squad of sci-fi planetary defenders holds their machine gun right up at the face of some alien foe, probably a Muton, and somehow has only a 90 percent chance to hit it. Still, aim immaculate, hands steady, they canโ€™t possibly miss, you think. (it feels like chaos)

Read more Home Features XCOM 2 Happy 10th birthday, XCOM 2, the most brilliant, frustrating game of its time Need more intel.

The Details

Image credit: Eurogamer Feature by Connor Makar Staff Writer Feb. 7, 2026 Follow XCOM 2 Thereโ€™s this magical moment that all XCOM 2 players experience.

Itโ€™s one small component of the wider rollercoaster that is XCOM 2, a brilliant turn-based tactics game from Firaxis dropped 10 years ago. Looking back, while the game does have a solid narrative and top-to-bottom solid design, itโ€™s those hair-pulling events that remain firmly in my mind.

Why This Matters

Proper XCOM moments that define a playthrough. If youโ€™ve not played it, the game champions a linear but meaningful approach to class-based tactical gameplay, allowing you to train your gaggle of end-of-world wastrels across distinct styles of combat. All useful, all strong in their own way.

The gaming community has been watching developments like this closely.

Key Takeaways

  • The Sharpshooter, your go-to sniper class, can also be flipped on its head as a pistol-wielding quickdraw fiend in close-quarters fights.
  • You can slap on some custom colours and outfits too, making these units your own cast in a man-vs-alien thriller you control - sort of.
  • It doesnโ€™t sound like much, but goddam do you get invested in your crew.
  • Xcom 2 Developers React to Incredible Speedrun Watch on YouTube You spend dozens of hours with, letโ€™s say, Paul the Grenadier.

The Bottom Line

Heโ€™s leveled up to the max and packs the best weapons and equipment at your disposal, but more importantly heโ€™s from Sweden and has the beard to match. Heโ€™s a character, not a faceless gun, and thatโ€™s key.

How do you feel about this development?

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Originally reported by Eurogamer

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