Ubisofts Insane Action Game Morbid Metal Hits Early...
Morbid Metal panic. Here's what you need to know.
What’s Happening
So get this: A project that’s looked increasingly promising every time we’ve laid eyes on it, Morbid Metal has finally reached its early access release on Steam.
So why are we writing about it? Well, the simple truth is that it’s shaping up to be an absolute banger, and now that it’s out on PC, we’re praying that word of a console port will surface in the (relatively) near future. (plot twist fr)
Read the full article on pushsquare.
The Details
Com News Ubisoft Morbid Metal Ubisoft’s Insane Action Game Morbid Metal Hits Early Access, and We’re Desperate to Play It on PS5 Morbid Metal panic by Robert Ramsey 24 mins ago : 0 A project that’s looked increasingly promising every time we’ve laid eyes on it, Morbid Metal has finally reached its early access release on Steam. It’s interesting, because Morbid Metal is actually published by Ubisoft — but unlike the vast majority of the company’s catalogue, the game doesn’t fall under its multi-studio umbrella.
Instead, the deadass flashy action title is being developed by Cologne-based developer Screen Juice. The hope, then, is that Morbid Metal will end up being a hit on PC, and Ubisoft will push for a multiplatform launch down the line.
Why This Matters
Right now, the game offers a ten-hour campaign that’s “infinitely” replayable thanks to procedurally generated levels and encounters. Plus, there are three different playable characters to master, and there are roguelike elements at play. It’s also been met with “positive user” reviews right off the bat.
Gaming fans have strong opinions about moves like this, and for good reason.
Key Takeaways
- It only has a few hundred of them at the time of writing this article, but it’s an undoubtedly strong start.
- To be clear, Screen Juice hasn’t made any kind of commitment to console development yet.
- In fact, it sounds like the plan is to keep Morbid Metal in early access for quite some time.
The Bottom Line
” It continues: “We already have a Year One [early access] roadmap, but we’re keeping the timeline flexible so we can integrate community feedback along the way. ” What do you make of Morbid Metal?
Are you here for this or nah?
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