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Ubisoft's troubled Prince of Persia: Sands of Time remake...

Ubisoft has closed two studios and cancelled six projects - including its much-delayed Prince of Persia: The Sands of Time remake - as pa...

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Wednesday, January 21, 2026 📖 2 min read
Ubisoft's troubled Prince of Persia: Sands of Time remake...
Image: Eurogamer

What’s Happening

Real talk: Ubisoft has closed two studios and cancelled six projects - including its much-delayed Prince of Persia: The Sands of Time remake - as part of a major restructuring effort that will also see delays for seven games.

Read more Home News Ubisoft’s troubled Prince of Persia: Sands of Time remake is dead as publisher kills multiple projects, closes studios, and orders staff back to the office All as part of major organisational, operational and portfolio reset. Image credit: Eurogamer/Ubisoft News by Matt Wales News Reporter Jan. (plot twist fr)

21, 2026 Follow Assassin’s Creed IV Black Flag Ubisoft has closed two studios and cancelled six projects - including its much-delayed Prince of Persia: The Sands of Time remake - as part of a major restructuring effort that will also see delays for seven games.

The Details

The moves are part of what Ubisoft calls a “major organisational, operational and portfolio reset” as it looks to respond to a “persistently more selective AAA market and an increasingly competitive shooter landscape”. The restructuring will see the publisher split its efforts across five “creative houses”, respectively focused on “scaling and extending” its biggest properties (including Assassin’s Creed, Far Cry, and Rainbow Six); on competitive and cooperative shooter experiences (The Division, Ghost Recon, Splinter Cell); on live experiences ( For Honor , The Crew, Riders Republic , Brawlhalla, Skull & Bones); on immersive fantasy worlds and narrative-driven universes (Anno, Might & Magic, Rayman, Prince of Persia, Beyond Good & Evil), and on casual and family games.

The first major impact of this significant organisational shift is the closure of Ubisoft’s Halifax mobile studio and Stockholm studio, with “restructuring” also locked in for the publisher’s Abu Dhabi, RedLynx, and Massive teams. It’s unclear how many employees will lose their jobs as result of these changes, but IGN reports the move is also being accompanied by a mandate for all remaining staff to return to in-office work five days a week, albeit with an annual allowance of remote-working days.

Why This Matters

This is the kind of news that gets gamers talking across social media.

Gaming fans have strong opinions about moves like this, and for good reason.

The Bottom Line

This story is still developing, and we’ll keep you updated as more info drops.

How do you feel about this development?

Originally reported by Eurogamer

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